

Units-n * Commando armor versus gun, rocket, and grenade doubled * Power Plant cost and build time reduced by 12.5% to 700/7n
#Command and conquer 3 kanes wrath download patch upgrade#
* Power Plant upgrade now provides double the bonus power GDI Balance Changesn-Structures-n * Silo cost reduced by 80%

* Grasslands Landgrab: blue tiberium now starts at 0n * Advanced infantry structures now provide a basic infantry unit when sold or destroyed * Build radius: most unit production structures no longer provide a build radius, all conyards have had their build radii increased by 25% * Harvester health increased 25% for most factions, Steel Talon/Black Hand harvester health increased by 16% * Tiberium Spike capture bonus decreased by 33%, income per second decreased by 60% * Harvester cost increased to 2000 credits, build time increased to 20 seconds * Fixed the minimap while match is loadingnīalance ChangesnThe following balance changes are intended to make resource-gathering decisions more strategic, while also further tuning the combat forces to ensure even balance across all three factions in any combination.nGeneral Balance Changesn * Refinery cost increased to 3000 credits, build time increased to 30 seconds, power requirement increased to 15 units * You can no longer use group selecting to allow a Mantis, AA-loadout Firehawk, flying Shadow Team, or Slingshot to force-fire on other ground units. * Reaper 17 – You can no longer sell a stasis chamber to receive a group of Ravagers for only 600 credits. * In-game rank/stats now show up alongside player name while in the game lobby, or during Automatch screen. * Fixed a desync when Venoms attack a Plasma Missile Battery that is detecting an invisible unitnīug/Exploit Fixesn * The Message of the Day will now show up online for Kane's Wrath. * Fixed a desync that occurs when engaging Firehawks with Seekers * Fixed a desync when 2 players use Black Hand vs GDI on the map Tournament Arena. * Fixed a desync that occurs when playing with 2 players against a Brutal Black Hand AI on the map Unfair Advantage. * Fixed a desync that occurs when playing against a brutal AI with 2 players on level Unfair Advantage. * Fixed a desync that occurs when playing a 6 player game with 4 AIs after both human players have been eliminated and are spectating the match. * Fixed a desync that occurs when creating a free-for-all 8 player game with 6 brutal AI.

Desync Fixesn * Fixed a desync that occurs when a Nod ally attempts to create a Decoy army of a Mechapede.
